Your right this has improved I'm glad to see your bettering things to this level I only wish this project could get more exposure
tnx . i'll figure something out regarding the promotion
by far much better then the earlier version of the gameplay. this feels more like a first level.
I haven't been visiting for a while lol, for some reasons I almost forgot that RC is still going on. This act 1 and stage 1 seems far better than the last version in gameplay, but still, bogeys coming from the bottom are annoying... maybe writing a fixed (and well-designed) enemy pattern for each stage would be a good idea. this gives you control of the difficulty curve. also this could be a way of telling the story. since ammo is extremely limited ppl will have to aim for a nice hit, you may want to give players the time and space to do this.
game control is a bit uncomfortable btw, i think you can smooth the movement of the cargo ship a little bit, like a little acceleration and braking stuff, so the control will feel more realistic (but just a little, try not to over do this)
Your right this has improved I'm glad to see your bettering things to this level I only wish this project could get more exposure
ReplyDeletetnx . i'll figure something out regarding the promotion
Deleteby far much better then the earlier version of the gameplay. this feels more like a first level.
ReplyDeleteI haven't been visiting for a while lol, for some reasons I almost forgot that RC is still going on. This act 1 and stage 1 seems far better than the last version in gameplay, but still, bogeys coming from the bottom are annoying... maybe writing a fixed (and well-designed) enemy pattern for each stage would be a good idea. this gives you control of the difficulty curve. also this could be a way of telling the story. since ammo is extremely limited ppl will have to aim for a nice hit, you may want to give players the time and space to do this.
ReplyDeletegame control is a bit uncomfortable btw, i think you can smooth the movement of the cargo ship a little bit, like a little acceleration and braking stuff, so the control will feel more realistic (but just a little, try not to over do this)
ReplyDelete